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[Simple] Rigging a face in Spine 2D for 3D turn

Updated: Aug 5


Cow head 3D rig in Spine

Welcome to this step-by-step tutorial on how to rig a character's head in Spine 2D! In this tutorial, we'll cover how to create a pseudo 3D turn of the head by binding the mesh to a simple bone, which can be used as a controller in your animation workflow. This is my preferred method, only taking 20 minutes to rig and still can be believable if I also scale and rotate the controller. Follow along and learn how to bring your character to life with 3D facial movements!

Pros

Cons

Easy To build: 20 minutes

Flat result

Lightweight: No Constraints required

Only works well for human faces, which are flatter. Faces like horse get distorted very quickly

Fewer Vertices required

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