[Simple] Rigging a face in Spine 2D for 3D turn
- Arman Harutyunyan
- Mar 24, 2023
- 2 min read
Updated: Aug 5

Welcome to this step-by-step tutorial on how to rig a character's head in Spine 2D! In this tutorial, we'll cover how to create a pseudo 3D turn of the head by binding the mesh to a simple bone, which can be used as a controller in your animation workflow. This is my preferred method, only taking 20 minutes to rig and still can be believable if I also scale and rotate the controller. Follow along and learn how to bring your character to life with 3D facial movements!
Pros | Cons |
Easy To build: 20 minutes | Flat result |
Lightweight: No Constraints required | Only works well for human faces, which are flatter. Faces like horse get distorted very quickly |
Fewer Vertices required | |



