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13 VFX Animation Techniques in Spine for 2D Animators

1. Align Sequence Attachment To Any Surface

When importing a sequence into Spine, remember it can still be converted to a mesh. A meshed sequence is a powerful tool, allowing us to deform it and align it to any surface, giving the Spine 2D animation a unique look

Aligning mesh to surface in Spine

Download the project and see for yourself!

deform_crystal
.zip
Download ZIP • 915KB
 

2. Cut Out Sequence Attachments

Create Sequence Attachment

Region attachment animation in Spine

Convert it to mesh

Mesh Sequence attachment in Spine

Align on the section where you want to create cutout

Deformed mesh sequence attachment in Spine

Edit the mesh and cut out the part that falls outside

Mesh cut out in Spine
 

3. A Small Blurry Circle To Optimize VFX

Animate stretching small circle to make hard edges pop out and feel more believable

Circle stretching along the edges in Spine
 

4. Make Glows Flow Using A Small Circle

Align multiple small circles along the object and animate them fading in and out with a slight delay

outline effect with small circle in Spine

 

5. Shine Flow with textures

Flowing VFX over a surface in Spine
 

6. Sandwich Slots Create Masks

Check the video for detailed tutorial. Note this technique works only on opaque pixels

Sandwich Slot Effect in Spine
 

7. Duplicate To Enrich the VFX

After duplicating several copies of the VFX, consider offsetting their animation, changing their size or rotation, flipping them, deforming their meshes, and adjusting their color and blending

 

8. Use Small Sequences To Compose Bigger VFX

When adding a new sequence to Spine, maximize its value by reusing it as much as possible


 

9. Spinning Particles In Perspective

This technique applies not only to particles but everything in spine, So simple but brings your animations to new dimensions

Perspective Spin

 Check the tutorial below


 

10. Animate Particles In A Group

Animating each particle individually can produce impressive results, but it greatly increases the animator's workload and the CPU's computational demands due to the numerous timelines involved. Instead, consider creating clusters of particles and animating only the parent bones. By disabling scale inheritance, you ensure that particles do not inherit the parent's scale, so scaling the cluster affects only the spacing between particles, not their size

animating particles in a group
Animating Snow in Spine

 

11. Deform VFX to achieve something different

Feel free to deform the meshes of the sequence attachments. It can be really surprising what you can achieve with that

Deforming Meshes in Spine
Waterfall effect from deformed mesh sequence attachments in Spine
 
3D wheel animation in Spine

 

12. Star 2D Animation in Spine

Think smarter and plan ahead when working with VFX. Finding the best solution can save you a lot of time. Check out this tutorial to see the easiest method I found for animating stars in the night sky

 

13. Cracks With Meshes Expand

Having one image you can generate multiple versions of attachments using meshes functionality to deform or cut out

Crack expanding with mesh in Spine
Crack impact dust debris




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4 kommenttia

Arvostelun tähtimäärä: 0/5
Ei vielä arvioita

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Vieras
05. heinäk.
Arvostelun tähtimäärä: 5/5

Super

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Grigori Magid
Grigori Magid
05. heinäk.
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Awesome Resource. Thank for sharing

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Vieras
05. heinäk.
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good

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Vieras
03. heinäk.
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Nice

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