This post is from a suggested group
Blueprint Baron
About path constraints
Hello! Hope it's not a bother, I've just finished the course and was thinking of making a rig to test some things and a doubt came up.
I noticed that, for example, in the Mix-and-match project, they use path constraints for the legs and arms. Also if I remember correctly, there's a snake/dragon that has a similar setup on the neck. What's the benefit of doing that compared to a "basic" rig with only bones? So far, I've only used paths for things that were constantly moving (like bats flying on a path).
Thanks in advance!









Path constraints allow curved shapes. If you want to show knees you don't need path constraints